In ‘ARC Raiders‘, the success of surviving a raid can greatly depend on how you really adapt to your environment, and that is where the Traveling Tinkerer skill comes into play. A part of the Survival skill tree, this allows you to craft key tools and healing items right in the field when things start to get hairy.
Whether you are crafting traps, crafting noise makers, or even crafting some much-needed healing items, the Traveling Tinkerer skill will appeal to players who want to react and change their circumstances on the fly.
Unlocking Traveling Tinkerer In ‘ARC Raiders’

To unlock Traveling Tinkerer, go to the Raider tab on your main screen and then dead ahead to open the Skill Tree. It will be under the Survival skill branch. This skill takes a total of 36 skill points to unlock. Plan your skill points wisely.
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Once you have unlocked Traveling Tinkerer, you can craft multiple field items instantly while on a mission instead of returning to base or workbench to create each one separately. This is a great skill to unlock early for a big survival boon, particularly if you are playing solo, as every little bit helps. Remember to keep track of all the crafting components like herbs, grenades, and wires for a quick pickup with Traveling Tinkerer immediately after it is unlocked.
All Field-Crafting Items & Uses

Traveling Tinkerer provides an opportunity to craft a variety of tactical items that improve survival and strategy in raids. Here’s what you’ll be able to create:
| Item | Description | Crafting Requirements | Tactical Use |
|---|---|---|---|
| Noisemaker Devices | Create distractions to divert enemy attention | Materials similar to workbench crafting | Useful for stealth or escape plays |
| Grenade Traps (Blaze, Smoke, Lure, Gas) | Set up explosive or disorienting traps | Grenade + wires + crafting materials | Great for crowd control or area defense |
| Healing Items (Adrenaline Shots, Herbal Bandages) | Restore health and stamina mid-raid | Herbs, chemicals, crafting components | Keep yourself and teammates in the fight |
| Raider’s Hatch Key | Unlocks specific extraction or loot zones | Crafted or found as loot | Grants access to rare areas or quick exits |
Each item you craft serves strategically. Noisemakers give you time, traps slow down waves of enemies, and heals help you stay alive longer. The Raider’s Hatch Key can save your life during wild extractions.
Best Skill Combos & Build Tips In ‘ARC Raiders’

The Traveling Tinkerer skill represents one of the best options to utilize with Looter’s Instincts and Silent Scavenger skills, a combination allows you to loot and gather resources more quickly and securely.
When combined in a single loadout, these 3 skills create an “All-Rounder” build — ideal for the player looking to move around the map quickly, craft in a smart and resource-efficient way, while ultimately surviving longer within the landscape.
For best results:
- Unlock the skill early on in the Survival tree to enhance your ability to craft consistently in the field.
- Consider combining with stamina and punching bags/ mobility perks so your character can stay on feet and agile when looting.
- See if you can use traps tactically, either during ambushes or to create zones for loot to protect in the event of battle.
- Keep an eye on crafting resources and have a stockpile on hand before your big raids, in the case of protracted engagement.
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How you choose to manage your crafting is usually the difference between escaping alive and getting cornered. The Travelling Tinkerer skill also works great in builds that focus on stealth and endurance, allowing you to weather a variety of raid conditions, while not needing to retreat to a safe zone.

